Full Time Job

Crowd Artist

Scanline VFX

Montreal, QC 11-11-2020
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

• Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director & Production
• Collaborate and communicate with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques and problem solve issues in feature film development
• Establish on-going communication with artist, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback; attend all relevant meetings on shots, sequences and production
• Able to troubleshoot and find solutions to technical challenges and execute them effectively
• Propose creative approaches and solutions for any specific shots

• Bachelor's degree or equivalent experience
• Two (2) to five (5) years of crowd/motion experience in live action feature film or TV
• Golaem, Maya and Python (required)
• 3ds Max experience (preferred)
• Rigging, animation, and lookdev experience are a plus
• Experience with MoCap Retargeting in Maya or MotionBuilder are a plus
• Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages is a plus
• Able to work independently with minimal supervision
• Strong troubleshooting and problem-solving skills
• Team player who excels within a collaborative environment


We offer extended medical, disability and dental insurance.