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Full Time Job

Rendering Engineer - Software - Remote

Raven Software

Remote / Virtual 10-15-2022
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
As a Rendering Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty's AAA engine technology. You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Develop, modify, optimize, and debug rendering engine systems
• Deploy, evaluate performance, and test software on all supported platforms
• Communicate features and development with production, engineering, design, and art teams
• Participate in the performance and code review process
• Collaboration and co-development with other engineering and art teams

Player Profile

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
• Bachelor's degree in a Computer Science, Engineering, or Math related field
• Experience developing and optimizing graphics systems
• Understanding of computer architecture, GPUs, and memory systems
• Strong programming background in C/C++
• Experience writing shaders (HLSL or equivalent)
• Development experience with a current generation platform (console, PC, and/or mobile)
• Solid debugging skills, including ability to debug at an assembly-level when necessary
• 3+ years of experience working in the game industry or related field
• Proven ability to collaborate, coordinate, communicate and support other team members
• Creative, motivated, focused, passionate, results-oriented
• Demonstrated ability to write efficient, readable, and reliable code
• Strong background in 3D math
• Passion for games and graphics technology

Extra Points:
• Shipped at least one game title
• Demonstrated work with modern consoles, profilers and toolchains
• Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs
• Familiarity with physically based rendering/lighting
• Background in collaborating and iterating with artists on graphics features

About Raven Software

Founded in 1990, Raven Software is the developer of numerous award-winning games and most recently, a major contributor to the blockbuster Call of Duty® franchise. We are based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work.

Jobcode: Reference SBJ-gw1qzj-3-144-124-232-42 in your application.

Company Profile
Raven Software

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.