Lead Asset Artist
The Mill
London, United Kingdom
Senior Visualisation Pipeline TD
Department: Visualisation
Location: London / Remote
Reports to: Realtime Supervisor
Job Description
● Working in collaboration with the 3D artists and Supervisors to develop tools and support the current previs / postvis / 3D pipeline
● Responsible for individual sprints on the pipeline roadmap
● Assisting production with any automation needs required with ingesting / packaging for outgoing files
● Supporting 3D artists with troubleshooting / bug fixes and clear documentation of old and new tools
● Maya API tool development ( Python )
● Unreal Blueprints and tool development (Python)
Requirements
● 3+ years production experience in a VFX, visualisation or games environment
● Strong problem solving skills
● Extensive experience working with Maya, Unreal and Python including:
Cmds library
Open Maya api (1 and 2)
Shell scripting and regex experience
Windows development with Python or other languages
Qt ui creation
Git / Source control
Strong communication skills both written and spoken
Blueprint visual scripting
Unreal python API for automation
Editor Utility Widgets, Sequencer, Lighting, Cameras
Generalist knowledge of UE4 / 5 standard workflows
● Knowledge of how a VFX production environment works and familiarity with its software packages and capabilities (Maya / Nuke / Substance / Unreal )
● Comfortable in a range of content creation software including Photoshop, Zbrush, Substance Painter
● Highly committed and able to work independently
● Positive attitude towards learning and sharing
● Extremely organised with excellent attention to detail
● Able to solve problems as they arise and remain calm in high-pressure situations
● Experience with the following are a bonus:
C++
Nuke API
Jobcode: Reference SBJ-d99eo7-3-14-6-194-42 in your application.
Please send your CV specifying “Senior Pipeline TD” within the subject line.
On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.