Senior Licensing Designer
Moonbug Entertainment
London, United Kingdom
Job description:
• Working in collaboration with the 3D Artists to produce Realtime ready assets of the highest quality
• Supporting the team with exporting art content (environments, props, animations) from Maya into Unreal Engine
• Creating bespoke materials and shaders inside Unreal Engine
• Creating particle systems with Niagra / Cascade
• Responsible for lighting, look dev and performance profiling in UE4 as well as QC
• Implementing Blueprints and bespoke technical solutions for given shows
• Creating asset turntables through Unreal Engine as required
Requirements:
• 2+ years production experience in a VFX, visualisation or games environment
• Artistically as well as technically inclined
• Extensive experience working with Unreal Engine, including:
• Understanding of the PBR workflow with best working practices
• Experience with a range of content creation software including Maya, Substance Designer / Painter
• Comfortable in a range of content creation software including Photoshop, ZBrush, Substance Painter
• Highly committed and able to work independently as well as part of a team
• Positive attitude towards learning and sharing
• Extremely organised with excellent attention to detail
• Able to solve problems as they arise and remain calm in high-pressure situations
• Experience with the following are desirable
On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.
Applicants must be eligible to work in the UK.
Jobcode: Reference SBJ-rn9myk-54-226-126-38-42 in your application.
Please send your CV specifying “Unreal Technical Artist” within the subject line.