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Full Time Job

R&D Programmer

Mikros Animation

Bengaluru, India 01-24-2022
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Mikros Animation is a global CGI animation studio, part of Technicolor Creative Studios, located in Paris, Montreal, Los Angeles, Bangalore and London, dedicated to feature films and episodic content. Since its inception, Mikros Animation has always put creativity and CG artistry at the heart of its animation and production activities, allowing our artists to work across a great variety of stories with a high level of stylized craft. So far, Mikros Animation has contributed to ten released feature animations and to numerous high-quality animated series, for the world's best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our animated episodic content airs and streams globally, in over 180 countries.

At Mikros Animation, we believe great animation is about making real connections with real people. By partnering with filmmakers to unite their creative visions, with our industry-leading craftsmanship and artistry, we create characters that connect with audiences on an authentic and emotional level to bring powerful stories to life.

The role of R&D Programmer includes designing, implementing and managing software programs within our Technology team.

At times it also includes testing and evaluating new programs, identifying areas for modification in existing programs and subsequently developing these modifications.

Qualifications

Essentials & other must have skills
• Strong scripting and plug-in writing skills. Proficiency in programming languages like C++, scripting languages like MEL or Python, Maya API. Ability to create highly polished and functional UI for Maya scripts and tools.
• Should have hands on experience in developing tools and programs
• Should be able to write and implement codes efficiently
• Investigate new techniques and implement them within the team.
• Be up to date with changes in technology, in terms of hardware, CG Tools, and new workflow techniques.
• Set up the systems of production and solve problems as they arise, alleviate technical bottlenecks for the art team, and free up the asset team to focus on asset creation.
• Must have strong technical skills and advanced Maya experience, and the ability to create competent art in Maya. Experience with various software packages including Houdini, Nuke, Photoshop, Zbrush/Mudbox.
• Ability to communicate clearly with both technical and art departments, articulating both the needs of the art team and the limitations of tech.

Any of the following experience is a great advantage:
• Engineering in Computer science or MCA degree
• Three to five years of TV production experience.

The details above provide an outline of the key requirements for candidates to apply for a role in this department. At Animation & Games, R&D Team, we have a number of job classifications within our R&D/ Technical team structure. These are broadly:
• Junior Technical Artist/ Junior Programmer
• Technical Artist/ Programmer
• Senior Technical Artist/ Senior Programmer

Basis the candidate's test and/ or interview performance and other evaluation criteria the management will decide upon the designation.

Jobcode: Reference SBJ-gqvk76-3-137-192-3-42 in your application.