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Full Time Job

Senior Technical Artist Generalist

Maxis Studios

Remote / Virtual 09-17-2022
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Job Summary

Maxis is looking for a Technical Artist Generalist. We have projects in both production and pre production phases, and we are looking for teammates to collaborate with to bring our new characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and working with others to develop outstanding experiences for our IPs … come join our team. You will report to the studio Technical Art Director.

Responsibilities
• Work with Technical & Art Directors, Engineers, and Art Discipline Leads to develop industry-leading content pipelines.
• Develop tools and workflows to empower world building, character, and animation artists to create outstanding content.
• Develop and maintain pipelines supporting large libraries of game art content in live service ecosystems.
• Work with TDs and TADs to develop content performance plans, and monitor performance to provide performance guidance, based on established metrics and reporting methods.
• Develops tools, pipelines, & processes for performance management aligned towards meeting art production goals.
• Firefight production issues, investigating hot issues and resolving roadblocks.
• Work with Technical Art partners across EA to develop and share pipelines and best practices.
• Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.

Qualifications
• 6+ years of tech art, tech animation, and world development experience in Maya for video games.
• Served as a Senior Tech Artist on a published (or soon to be) video game project.
• Experience working in Unreal Editor.
• Experience with Unreal Blueprint and asset scripting.
• Expert proficiency with Maya and modern DCC applications.
• Proficiency in Python & Mel (C# and other languages.)
• Experience writing tools to aid animators, character, and object artist workflows.
• Ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.
• Ability to communicate thru solid documentation of developed pipelines and workflows.
• Experience in Perforce or other version control software.
• Well versed in Shotgun, Jira or other bug tracking and project management software.

Bonus Qualifications
• Experience developing for iOS/Android.
• Experience developing for console hardware (XB1/XBX/PS4/PS5).
• Machine learning experience, with applications to content creation.
• Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
• In-depth experience creating and maintaining high-end character rigs.
• Experience in working with keyframe animation and motion capture data, troubleshooting motion data issues, and ensuring animation best practices.
• Experience developing and maintaining animation blend trees.
• The ability to read and write shader source code using HLSL or GLSL.
• Experience with shader networks and procedural texturing.
• Solid understanding of PBR rendering and material / light interactions.
• Skills in Substance Designer & Painter workflows.
• Houdini procedural workflow experience.
• Background in photography, painting, concept art, or animation.

Jobcode: Reference SBJ-gm392v-3-139-107-241-42 in your application.

Company Profile
Maxis Studios

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.