Full Time Job

Virtual Art Department Scout TD


Remote / Virtual 07-14-2022
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The Virtual Art Department (VAD) bridges the gap between Production Design and VFX. VAD Scout TDs work on a real-time show providing frontline technical support to the production, while liaising with core technology teams to ensure that the production is running as efficiently as possible.

What You'll Do
• Support VAD scout, dailies, and prelight sessions effectively across different platforms (VR, desktop) while working remotely
• Anticipate and troubleshoot issues promptly and effectively using a remote desktop solution such as Splashtop
• Provide front line technical support for artists on the production, escalating to core technology teams as necessary
• Perform Perforce operations such as content merges and integrations
• Ensure that the production is using the correct software and plugin versions, and be the point of contact for upgrading software on the show as needed
• Troubleshoot technical issues in the Unreal Engine
• Be a conduit for artists, Brain Bar, engineering and IT

What We're Looking For
• Previous experience working in a real time/virtual production environment, preferably at a VFX or animation studio, OR experience working in a previsualization, virtual art department, virtual production or motion capture production environment
• Production experience using real time game engines like Unreal Engine and can exhibit knowledge of game engine and editor best practises
• Strong understanding of visual scripting systems like the Unreal Engine's Blueprint system
• Working experience with the Perforce version control system
• Demonstrated knowledge in some or all of these software packages: Maya, 3DS Max, Houdini, Substance Painter, Blender, etc.
• Working knowledge of computer graphics interchange file formats like FBX, USD, MaterialX and Alembic
• Exceptional communicator, able to implement feedback from key creatives and production supervision and communicate back to core engineering teams
• At least 3 years of relevant professional VFX or Games experience and a college level diploma in Computer Science, Programming, or Fine Arts; OR at least 5 years of relevant professional experience in lieu of education

• • • var jobInfo = {

category: 'Animation-and-Visual-Effects',

location: 'San Francisco, California, United States',

req: '10006812',


Jobcode: Reference SBJ-re5460-3-236-225-157-42 in your application.

Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.