Job Description
The Lucasfilm Advanced Development Group (ADG) is looking for Software Engineers to join our content pipeline team who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define Lucasfilm.
As Software Engineer at the ADG, you will be responsible for designing and developing the workflow processes and infrastructure that empowers the creation of immersive entertainment experiences and real-time innovation research at the ADG, ILMxLAB and ILM Virtual Art Departments.
Responsibilities:
• Develop processes that interface with Industrial Light & Magic (ILM)'s film production pipeline to leverage film assets for real-time productions
• Design and implement systems to allow us to track asset versions and to automate asset transfers using open standard asset interchange formats like USD, FBX, Alembic and MaterialX
• Interface with the ADG DevOps team to build scalable and robust systems for all ADG and ILMxLAB and Virtual Art Department productions
• Provide production support for released software solutions
• Special projects as needed
Basic Qualifications:
• Bachelor's degree in, or professional equivalent to, Computer Science or related technical field or equivalent professional experience
• 3-5 years relevant experience (7+ years of experience -- senior role)
• Experience developing software and shipping to a production environment be it games, immersive experiences, film, commercials or television/episodical
• Strong Python engineering skill-set leveraging standard python libraries
• Experience architecting Python packages for studio-wide use
• Experience building microservice architectures or RESTful API interfaces with frameworks such as Flask or Django
• Experience with message brokering with RabbitMQ or Kafka
• Familiarity with renderfarm queue management solutions like Deadline or OpenCue
• Keen sense of processes that ought to be automated versus those that require manual intervention
• Experience developing software in Linux or Windows environments
• Holistic problem solver who understands art and digital asset production pipeline for film or games and strives for production efficiency
• Comfort with command line interfaces like BASH and TCSH
• Excellent communication skills, able to work as part of a team
• Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems
• Strong Perforce experience
• A passion for real-time graphics and its potential for VR, AR and immersive entertainment
Preferred Qualifications:
• Familiarity with VFX and game DCCs like Unreal Engine, Maya,3DS Max or Substance and how these applications can be extended to support artist workflows
• Familiarity with visual effects, feature animation or AAA game content pipelinesExperience with production database systems (MySQL, Postgres or NoSQL equivalents)
• Experience with remote task orchestration with technologies such as Kubernetes or Apache Mesos
• Experience configuring CD and CI systems such a Jenkins, TeamCity and remote build systems
• A curiosity about Machine Learning and its applications in real-time production environments
About Lucasfilm:
Lucasfilm is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company's activities include visual effects, audio post-production and cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.
Jobcode: Reference SBJ-rvopon-54-86-180-90-42 in your application.