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Full Time Job

Look Development Artist

Lucasfilm

Sydney, Australia 07-18-2022
 
  • Paid
  • Full Time
Job Description
Look Development Artist (all levels)

ILM is currently hiring Look Development Artists at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals.

We are hiring across all levels for this discipline

Job Summary:

The Look Development Artist is responsible for producing high quality look dev and shading for our CG assets used in production. Have the flexibility of moving into lighting shot production, producing high end lighting during show production.

We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team- oriented mindset and passion for great filmmaking that define ILM.

What will you be doing?
On any given day you may partner with Look Dev, Texture and Lighting teams along with Production team to:
• Create and maintain materials and shading networks, from simple materials using provided shading templates to custom hero materials and complex shading networks, with artist usability and user- interface support in mind.
• Execute the desired look of complex CG assets, including creatures and/or hard surface models, including ships, real world vehicles and environments.
• Determining various design solutions; provide feedback to other members of the production by attending dailies
on a regular basis.
• Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
• Work closely with model, texture, groom and lighting technical directors to achieve the desired look of assets.

To be a contributing member of this team, you will have a mix of these skills:
• An outstanding and varied aesthetic with the ability to interpret a multitude of creative visions.
• Display a deep knowledge of real world materials, energy conservation principles, and physically based rendering and shader models.
• Experience producing a variety of different material styles ( hard- surface, organic, groom, FX - driven )
• Extensive experience with a modern path-traced production render engine.
• Experience building and maintaining complex shading networks, with a focus on methodical and efficient network design.
• Have a strong handle on the latest 3D concept tools and as a bonus some working knowledge of modeling and texturing.
• Have multiple years of relevant experience in high-end feature film visual effects. Production Katana experienced required.
• At ease with Linux-based operating systems. Scripting experience preferred ( Python / lua )

At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don't fit every criteria of the posting, we encourage you to still apply. We want to hear your story .

About Studios Content:

The Studios Content group encompasses a collection of world-class entertainment studios that produce high-quality cinematic storytelling for both theatrical and streaming release. It is also home to Disney Theatrical Productions, producer of popular stage shows on Broadway and around the world.

This position is with ILM (Australia) Pty. Ltd., which is part of a business we call Studios Content.

Jobcode: Reference SBJ-rjww70-18-118-193-232-42 in your application.