company_logo

Full Time Job

Junior Real-Time VFX Artist Ca

Lucasfilm

San Francisco, CA 12-01-2021
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Description

Position at ILMxLAB

VFX Artists bring our worlds and characters to life with realistic visual effects that are optimized for real-time performance on a variety of interactive media including AR & VR . We are looking for a Real-time VFX Artist who is passionate about bringing wizardry to our world-class, interactive experiences, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

What You'll Do
• Collaborate with the dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of VFX while staying performant in the game engine
• Create and implement dynamic and compelling real-time effects animations, simulations, particle systems and shaders that meet all aesthetic, design and technical requirements for the project
• Ensure that VFX design and implementation meets run-time and performance budgeting requirements
• Preview work in-engine & on various hardware platforms. Iterate, optimize, and polish to quality and visual direction set by the creative leads
• Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews
• Develop creative solutions to complex production issues and technical challenges, prioritizing and resolving bugs and clearing obstacles
• Participate in concept testing of new ideas and building of rapid prototypes

What We're Looking For
• 1+ years of experience as VFX Artist in AAA games, strong preference for history of less stylized, more visually realistic titles
• Knowledgeable of real-time/interactive production workflows, tools, particle systems, lighting, texture painting, texture/UV animation, UV layout, engine parameters/optimizations, material setup, and procedural animation
• Experience using Unreal Engine (or equivalent), Houdini, and or other software to generate VFX elements and or real-time simulations
• Able to generate VFX textures from scratch and match an established style
• Experience creating and using real-time shaders
• Strong artistic & technical problem-solving skills, able to adapt and learn new processes and technical skills
• Knowledge of physics, linear algebra, and related algorithms
• Comfortable ''wearing a few different hats'' in a dynamic, small-to-medium sized team environment
• Bonus Points for:
• Experience with one of the following coding languages: Python, C, C#, C++
• Passion for playing and making games/experiences
• Experience or interest in the creation of VR & AR experiences
• VFX production / pipeline experience
*A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications*

Jobcode: Reference SBJ-d85vzm-18-222-125-171-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.