Job Description
Description
Position at Industrial Light & Magic
The Hard Surface Modeler creates three dimensional objects to be painted, animated and used in a production with an emphasis on proportion, form, detail, and functionality.
What You'll Do
• Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.
• Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
• In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic comprehension of animation.
• Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the look for an object.
• Builds the geometry of computer graphic models, with a comprehension of how the geometry will be used in the production process.
• Performs other tasks related to the creation of computer-generated animation.
What We're Looking For
• Bachelor's degree in Architectural/Industrial Design or equivalent.
• Strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
• Proven experience creating inorganic objects in a feature film or production environment.
• Requires familiarity with film and video post production techniques and with computer graphic techniques.
• 2-3 years polygon/subd modeling experience. Knowledge of Linux is a necessity to navigate through ILMs production pipeline.
• Texture painting and UV layout experience desirable.
• Sketching, drawing, painting and design skills desirable.
• Experimentation with animation or advanced rendering a plus.
• Uses a computer keyboard at least 75% of total work time
Jobcode: Reference SBJ-rvooen-18-117-153-38-42 in your application.