Job Description
Description
Position at Industrial Light & Magic
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
The Creature Technical Director is responsible for rigging and enveloping hero to background creature, vehicles and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the support of their supervisors. They also possess the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
What You'll Do
• Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
• Run cloth, hair, rigid body, crowd, or muscle simulations
• Troubleshoot creature pipeline issues for artists in other disciplines
• Script utilities/tools/plug-ins in Maya
• Participate in reviews, dailies, and department meetings as required
• Mentor entry level artists
• Special projects as necessary
What We're Looking For
• Bachelor's Degree in Computer Graphics, Computer Science, or related degree or equivalent experience
• 3+ years experience
• Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
• Experience running simulation shotwork
• Experience in corrective sculpting. Knowledge of anatomy and enveloping
• Positive Attitude and cooperative team player
• Good, dependable communication skills
• Proficiency with Linux
• Expertise with Maya
• Experience with python scripting
• Nice to have:
• Experience with Massive or Houdini crowd software
• C++
• Basic proficiency in another discipline - modeling, texture, TD, animation
Jobcode: Reference SBJ-d5zye1-3-233-219-31-42 in your application.