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Full Time Job

Rigging Lead

Infinity Ward

Austin, TX 10-27-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Your Platform

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission

Infinity Ward is looking for a motivated and experienced Lead Rigger to join our new Austin studio.

The ideal candidate is a highly motivated rigging lead with experience heading up teams that build complex character, vehicle, and prop rigs.

The applicant needs a solid understanding of rigging pipelines and should be comfortable with Python development practices and various version control systems.

Responsibilities:
• Support the production pipeline used by Artists/Animators, and ensures that the art/animation team has all of the relevant tools and workflows they need to operate at peak efficiency
• Follow direction from the Technical Animation Director on an optimal CG look that ensures that all art content in the game is being built to withstand performance and memory requirements
• Work with MEL/Python scripts to automate the character animation process
• Work with 3rd party software for viewing and effecting Maya animations in the game engine
• Assist with dynamics and in-game physics
• Design and implement efficient character/weapon/vehicle rigs for the project
• Maintain error-proof skinning data on character library
• Tasks include: Technical animation, tool development, skinning of characters and rigging of characters
• Cloth/Hair simulation ability In May or Game Is a huge plus

Qualifications:
• Degree in Computer Science, Graphic Art or a related field
• 5+ years experience in the games industry with 5+ years experience on console game development
• Computer programming/scripting experience (e.g. C++, MEL, Python, Etc…)
• Strong knowledge of Maya 8+
• Knowledge of MEL/Python scripting
• Excellent organizational, communication, and interpersonal skills

Demo Reel Requirements:
• Demonstrates abilities in tools and includes a concise and practical character rig
• Show in-game or movie footage of that rig

Jobcode: Reference SBJ-g3x214-18-224-149-242-42 in your application.

Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.