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Full Time Job

Lighting Artist

Infinity Ward

Woodland Hills, CA 10-28-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Your Platform

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Lead lighting implementation across multiplayer and single player levels
• Collaborate with Art Directors in the development of level lighting to establish a compelling, cohesive look
• Contribute innovative and original ideas towards all aspects of game production and development
• Meet established quality standards by creating visually stunning game environments and cinematics which are balanced against runtime performance.
• Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation

Player Profile

Minimum Requirements:
• 5+ years industry experience with at least 1 title shipped on XBOX~PS4 platforms
• Proven ability to produce compelling visuals through lighting on these platforms, showcased in a portfolio demonstrating considerable range of experience with lighting of environments, characters and cinematics
• Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision
• Expertise in development & implementation of lighting systems and post-process effects
• Excellent understanding of color and color theory, space, material and light in relation to their application in games
• Excellent understanding of game engines, tools, pipelines and development processes
• Able to collaborate with the team leads to achieve solutions that work for all disciplines
• Open to feedback but also possessing an excellent capacity to solve creative and technical problems, and present a compelling vision
• Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs
• Proficiency with color grading and shader development
• Digital matte painting experience; skybox generation through digital matte painting techniques and/or procedural tools, such as Vue
• Unreal experience preferred
• Knowledge of Maya, Materials, and scripting a plus

Jobcode: Reference SBJ-d29yjy-18-191-223-123-42 in your application.

Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.