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Temporary Job

Associate Technical Weapons Artist

Infinity Ward

Woodland Hills, CA 07-02-2021
 
  • Paid
  • Temporary
Job Description
Your Platform

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission

In this role, you will be responsible for the complete real time rendering of weapon and attachments between external studios and our many art outsourcing partners.

This includes working with internal Activision teams to successfully coordinate batches of content and make sure the quality is above standard. You will be assisting the driving force behind improvements to these workflows on weapons and visual quality.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Work with weapons team and graphics engineers to create material masks and shaders to bring it into the engine. Pushing the visual fidelity of the weapons with proper implementation.
• Write technical documentation for internal and external artists.
• Experience with shader development in real time engine.
• Provide hands-on support to internal and external artists and engineers regarding asset performance and PBR validation.
• Review creative process and identify opportunities for tool improvements assisting internal and external Tech Art departments.
• Assist with internal/external integration.
• Maintain a clean local directory and confluence pages with finished and in progress work.
• Excellent organizational skills and attention to detail.
• Work with the Weapons TD to ensure pipeline compatibility and direction.
• Work with graphics engineers and Principal Artist on related R&D.

Player Profile

Experience
• Game art asset creation experience in different software packages including Maya, Zbrush, and Substance Painter.
• Have shipped AAA PC, console, or mobile titles as an Associate Tech Artist and or Associate Weapons Artist.

Knowledge & Skills
• Advanced understanding of GGX-Spec Gloss PBR Pipeline.
• Strong knowledge of Real time physical material rendering of dielectrics and metals.
• Strong knowledge in Substance painter.

Extra Points
• Knowledge of high level/ low level coding language (Python, HLSL/GLSL, C#, etc.).
• Jira experience.
• Confluence experience.
• Strong knowledge in Texturing weapons.
• Strong knowledge of real-world Weapons.

Jobcode: Reference SBJ-d87qo6-3-140-188-16-42 in your application.

Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.