Full Time Job
Associate Rendering Engineer
Infinity Ward
- Paid
- Full Time
- Entry (0-2 years) Experience
Job Description
Your PlatformFounded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and hardworking development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.
Your Mission
As an Associate Rendering Engineer, you will work on the rendering engine within the latest Call of Duty titles. This is a great opportunity to work with a passionate team that is front and center to our players' experience.
The ideal candidate will be someone with a passion for graphics, enjoys working closely with content creators, and has a love for real-time simulations/games. You should be ready to learn about all areas of the rendering pipeline.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Work with the engine team to develop groundbreaking rendering technology for our next AAA title.
• Work closely with the content team to understand the desired visual results.
• Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms.
• Analyze, optimize, and improve existing rendering pathways and content creator workflows.
• Contribute ideas for features and improvements as the engine evolves.
• Communicate and educate fellow developers about implemented features and rendering technologies in general.
• Adhere to team coding standards and best practices.
• Understand and embrace the constraints of a game development cycle. (you know when bug fixing, and optimization become more important than new features)
Player Profile
Minimum Requirements:
• Bachelor's degree in a Computer Science, Engineering, or Math related field
• Strong 3D math skills
• Understanding of multi-threaded programming
• Understanding in modern 3D graphics APIs. (Direct3D11+, OpenGL4.0+)
• Working knowledge of GPU shaders
• Passion for games
''We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.''
Jobcode: Reference SBJ-g62y29-3-237-24-82-42 in your application.
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Company Profile
Infinity Ward
Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.