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Full Time Job

Senior Character Artist

High Moon Studios

London, United Kingdom 07-25-2022
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Great Games Start with Great People! This is a significant time in our company's history – and one of the most exciting times to join us! We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Senior Character Artist to join our team in Carlsbad, California. If you have a strong command of anatomy, drapery and mechanical form and, can model and texture industry leading characters, then we are looking for you.

The Character Art team creates high quality and detailed character designs. These assets are based on game requirements, technical capabilities of the gaming platform and product scope. We're looking for someone with a deep understanding of anatomy, drapery and proportions as it translates to 3D modeling, skeletal rigging, and mesh deformation in this role. We're also looking for someone who takes the initiative to learn and adapt to new team practices based on evolving technologies, and who can work and thrive in a multidisciplinary atmosphere, collaborating closely with our Art Director and Lead Character Artist while under time constraints.

What you'll do…
• Collaborate with our Art Director and Concept Artists to develop the look and feel of assets.
• Create amazing characters that are efficient, built to scale, and satisfy budgetary requirements.
• Maintain and share extensive knowledge pertaining to military gear, uniforms and equipment.
• Receive feedback and modify work based on direction, as well as providing your own feedback to improve upon our tools.
• Create efficient UV layout for texture maps, both hard surface and organic models.
• Promote a positive work environment through high personal and performance standards.
• Properly estimate time to complete work, manage competing priorities and builds in buffers.
• Verify art asset performance and appearance in the game engine.

To succeed you must have…
• 3+ years of experience directly related to gaming, having been in a similar role on at least 1 published game title.
• High level of proficiency using 3DS Max or Maya to create detailed characters to scale and accuracy.
• Strong foundation and understanding of anatomy, drapery and mechanical forms.
• Strong ability to create detailed Zbrush models and work with high fidelity scan data.
• An understanding of mesh topology and edge loops as it translates to efficient modeling practices for in-game characters.
• Solid understanding of UV coordinate space, texturing, and memory budgets.
• Experience using Adobe Photoshop and Substance Painter to create hyper realistic textures for next gen materials.
• Experience in 3D character concepts and development process.
• Be proactive and work well in a large team environment, with excellent interpersonal skills.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Jobcode: Reference SBJ-gqbzex-18-218-127-141-42 in your application.

Company Profile
High Moon Studios

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.