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Full Time Job

VFX Artist

Full Circle

Remote / Virtual 01-25-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

VFX Artist - skate. (remote / hybrid)

Location: Hybrid and remote work options available across most North American locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

'This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.'

We are looking for an experienced VFX Artist to join our Skate team. This is an opportunity to join us in the early stages of development. You will report to Skate's VFX Director and work in collaboration with content creators and technical artists to bring the visual effects of skate. to life.

Responsibilities
• Create visual effects based on the needs of content and gameplay that meets functional and technical requirements.
• Champion best practices and art style as defined by the VFX Director and Art Director.
• Work with Technical Artists and Rendering SEs to set technical standards and production processes to guide the VFX team's work and ensure that their work achieves visual quality while also meeting performance standards.
• Create proof-of-concept work in pre-production with the intent of creating proven estimates for a VFX team to replicate in production.
• Create test case levels for performance testing to establish performance benchmarks together with Technical Artists.
• Support testing and inclusion of new VFX solutions, tools & workflows.
• Communicate technical requirements for real-time game engine visual effects systems, workflows, & tools to serve game team product goals.
• Build user stories and produce time estimates for project planning.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• At least 5+ years of cinematic/games production experience.
• Experience as VFX Artist on at least 1-2 shipped titles.
• Experienced with VFX authoring technologies, both in-game and offline.
• Experienced with tools such as Houdini or other DCC software to generate VFX source art.
• Ability to communicate with artists, engineers, managers to support technology and tool development.
• Experienced with problem solving as it pertains to testing and debugging technical issues as it relates to making functional and performant content.
• A willingness to jump into the unknown and solve new problems and resolve technical challenges and limitations.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $90,550 - $137,700
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $86,150 - $137,700
• Jersey City, NJ :
º $86,150 - $137,700
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $86,150 - $126,700
• Washington (depending on location e.g. Seattle vs. Spokane):
º $86,150 - $126,700

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-dye6qp-3-145-60-149-42 in your application.

Company Profile
Full Circle

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.