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Full Time Job

Technical Artist - Shader

Electronic Arts

Guildford, United Kingdom 07-13-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

What You'll Do:

We're looking for a Shader Technical artists who can create shaders across a range of styles from photo-real and physically based to unique creative styles using a combination of creative skill and technical shader creation techniques.

We need your passion to improve visual quality along with your ability to analyse reference and concept art to create real-time renderable assets. You will create assets and develop workflows including: colour processes, textures, shading networks, VFX and screen effects that support realising the creative vision for the game. You will also help achieve the highest visual quality possible within technical constraints, optimising shaders and troubleshooting assets.

You will report to the Technical Art Director and work with Lead Artists, Technical and Art Directors to create beautiful and efficient materials and workflows; along with guiding and inspiring our teams to achieve outstanding renderable assets.

What We're Looking For:
• Multiple shipped titles creating great looking, real-time shaders and materials.
• Experience using Substance suite's procedural material workflows and pipelines.
• Experience with physically based shader texture sets and pipelines.
• Knowledge of HLSL/GLSL, including shader optimisation.
• Knowledge of UV tools and methods.
• Proficient in the use of Z-Brush or Mud box to create normal maps, heights maps and displacement maps.
• Experience working with shaders in game engines like Unreal or Unity.
• Knowledge of game rendering pipelines, especially shading, lighting and reflections.
• Portfolio with examples of shaders, textures and VFX assets.
• A passion for working collaboratively as part of a team that pushes for quality.
• •

Jobcode: Reference SBJ-r1yn2x-3-14-132-214-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.