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Full Time Job

Technical Artist - Audio

Electronic Arts

Montreal, QC 05-12-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

Technical Artist - Audio (Frostbite)

Technical Artist - Audio
Frostbite

Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship amazing games.

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets.

What does an Audio Technical Artist do?

As a Technical Artist on the Audio and Movie team, you will report to Frostbite's Creative Director. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

Key Responsibilities
• Provide insights using your experience and perspective as an audio content creator to inform the design and development of new tools and workflows.
• Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision.
• Write documentation and create training materials to help educate the Frostbite community on the powerful features of the engine.
• Work with audio directors and artists on game teams to advise on solutions and best practices to achieve their project's vision for sound design.
• Support and guide the migration of game content to utilize new features and technologies developed by the Frostbite engineering team.
• Keep up-to-date with industry standards and products related to audio and movie production in game development to help inform workflow and feature development.

Required Experience
• Working knowledge of industry standard audio tools (e.g. Pro-Tools, Ableton Live)
• Industry experience of game sound design (e.g. mixing, implementation, asset creation, sound design)
• 2+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset
• Shipped 2+ games

Bonus Experience
• Experience with recording sessions, music, voice, fx
• Knowledge of scripting languages such as LUA or Python
• Shipped a AAA title
• Experience with movie middleware applications or encoding tools (e.g. Premiere)
• Experience with Atlassian Confluence & Jira software or similar tools

More about our studio: www.frostbite.com

Jobcode: Reference SBJ-roo6mp-18-117-107-90-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.