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Full Time Job

Software Engineer

Electronic Arts

Bucharest, Romania 06-24-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. The Challenge Ahead

Frostbite in Guildford is a growing team that plays a critical role in the engine that EA has developed to empower game makers in the company. We focus on building a world-class cross-platform physics engine and features that directly drive innovation in EA's franchises such as FIFA, Dragon Age, and Battlefield. This is developed using an internal Open Source model that invites the company's best engineers to contribute.

We are looking for passionate, motivated, and talented Software Engineers to join our high caliber team in Frostbite UK. The role will enable you to grow your experience and skills as well as the opportunity to travel to other EA locations and work directly with studios around the globe. What a Software Engineer does at Frostbite Physics
• Collaborate in a distributed team on the continued development of our characters technology as well as rigid body simulation, cloth & hair, destruction, and other features.
• Develop tools, workflows and user interfaces to empower game makers.
• Execute on all aspects of software engineering including testing, debugging, documentation and optimisation.
• Work closely with our customers to understand their needs and deliver on their highest priority features and requirements.
• Build up engineering skills, physics authoring workflows and simulation knowledge with experienced team members. As a Software Engineer, you will need
• A degree in computer science or equivalent
• 2+ years of experience with C++ programming
• Great communication skills and some experience in presenting project work
• To be willing to learn and have a real desire to make an impact on EA games Desirable skills (one or more is helpful)
• Good understanding of numerical methods, simulation, and mathematics.
• Knowledge of game physics and animation.
• A background in real-time / time-critical systems & multiple hardware platforms – preferably game platform hardware.
• Experience of developing games, modding or demoscene either solo or as part of a team.
• Compute shader experience.
• Parallel computation experience.
• Experience with delivering tools and workflows at an enterprise level to empower content creators.
• Experience in Agile (Scrum) project management and software development methodology.

Please note that the nature of our business may require that certain aspects of this job description may be subject to modification and change during the individual's period of employment. Examples of what we do

Here are several examples of our technology in use. These videos outline the breadth of the different genres that the Frostbite Engine supports and, more specifically for our team, the varied use cases of character physics, destruction, and other features we support.

https://www.youtube.com/watch?v=7AfcWQg_tTI (Anthem)

https://www.youtube.com/watch?v=sSUx54kmUD8 (FIFA)

https://www.youtube.com/watch?v=_q51LZ2HpbE (Battlefront2)

https://www.ea.com/frostbite/news/frostbite-hair-rendering-and-simulation (Technology blog post)

Jobcode: Reference SBJ-gmxwem-3-144-189-177-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.