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Full Time Job

Software Engineer - Audio / Speech

Electronic Arts

Vancouver, BC 05-25-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We are EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture and craft.

EA Create Tools & Technology enables creativity by building and supporting tools, pipelines and scalable runtime environments that help content creators take their assets from offline data to rich, runtime game experiences.

The Challenge Ahead:

EA Create Tools and Technology Team is looking for people to take our voice-over systems to the next level. Voice-over is an essential part of delivering realistic and compelling experiences to your audience. From dramatic cinematic performances to sports announcing, it is everywhere in our games. To bring these experiences to our gamers, we need easy-to-use, efficient tools for our artists to author and integrate voice-over content to run in our game engines. With locations and staff across the globe in many different teams and titles, our challenge is to create a system that fulfills all their requirements. Taking these requirements and translating them into solid features for implementation will establish our voice-over vision for our studios and games current and future.

Responsibilities:

As a Software Engineer on the team, you will identify global problems, propose solutions, write software, and build technologies that help our partner teams be more efficient in voice-over pipelines and workflows, with an eye towards common, scalable solutions that work across all groups and titles. Our team partners with several groups spanning all aspects of audio creation including music, voice-over, sounds effects, and engine behaviors to bring immersive audio experiences to our end users.
• Partner with the voice-over director and audio team to gather requirements for developing and delivering user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
• Partner with engine/platform developers and content stakeholders to analyze current systems and help develop a roadmap improve the workflows, pipelines, and new runtime features for the next generation of voice-over tools and workflows.
• Investigate problems within identified spaces, risks and considerations across multiple domains and toolsets, in partnership with Product Owners and customers (i.e. artists and engineers)
• Use creative and pioneering concepts and methodologies to improve EA's technologies.
• Report to your people manager within our Development Director team, with a dotted line into our technical directors for any concern, risks, and successes of the projects you are on

Qualifications:
• Working knowledge in C# development
• Expertise of C++ used in medium to large-scale and highly-performant projects, with experience in multi-threading and systems programming.
• 3+ years' experience in software or Windows application development
• Experience architecting and developing medium-scale design.
• Promote code quality through unit-testing, code-review, and automation.
• Bachelor's degree in computer science or related field, or equivalent training and hands-on experience.
• Creative mindset with focus on how to improve product quality and team productivity.
• Experience offering guidance to a creative audience.

Jobcode: Reference SBJ-gm5pzv-3-142-98-108-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.