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Full Time Job

Senior Technical Artist

Electronic Arts

Remote / Virtual 10-07-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The EA Create Team encompasses all of the positions needed to make game cinematics, such as motion capture, rigging, animation, tools and tech, environments, characters, and lighting teams.

EA Create Animation is a centralized team within Create that works with game teams globally to bring narratives and animations to life through playable immersive experiences. We have team members located in Orlando, Austin, Los Angeles, Vancouver, Guilford, and Shanghai.

We are looking for a Senior Technical Artist who has a passion for problem-solving. In this role, you will report to a Development Director, and you will need to be collaborative by nature, able to partner with animation directors, leads, and stakeholders to ensure effective collaboration to produce quality assets, tools, pipelines, and workflows. And enjoy making games! While this role is technical in nature, we are also looking for candidates who possess an eye for aesthetics to maintain a high-quality artistic vision.

Responsibilities
• Design, implement and support animation tools and technologies used on specific titles.
• Support central animation workflows that span across multiple titles in collaboration with content creators and engineers.
• Integrate cinematics and gameplay animation content into the game engine.
• Interact and support the rigging team on character rigs and animation transfer.
• Provide creative and technical problem solving with a view to delivering efficient quality animation content.
• Define, estimate and prioritize tasks in a well-organized manner.
• Document workflows, technical processes, and tools.

Qualifications
• 2+ years of tool creation experience for art/animation workflows on multiple titles/projects.
• Intermediate knowledge in Python.
• Proficient in standard industry tools Maya.
• Familiarity with animation content integration in engine.
• Knowledge and understanding of body and facial production rigs for debugging and tool writing purposes

Plus
• Familiarity in C#, MEL, Maya API
• Experience in Motionbuilder/ MotionBuilder API
• Experience with editor-based game development environments e.g. Unreal, Unity, etc.
• Experience in Qt
• Experience designing, implementing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

Jobcode: Reference SBJ-g4w5wq-18-118-254-94-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.