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Full Time Job

Sr Lighting Artist

Electronic Arts

Vancouver, BC 09-15-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to bring an experience to embrace and build upon everything that makes this franchise so special.

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do.

Nowhere is this more evident than with our Skate franchise where we're bringing a contemporary Skate experience to our new and future fans.

Now that we can tell you what we're up to, Deran and Cuz would like to invite you to apply to our positions if this is the game and team that are right for you:

'We started something special back in 2007, it's time to see where we can take it. We're looking for people that want to join the family and harness the boundless potential of skating, gaming, and community to create something that respects Skate's legacy while pushing us into a fun filled future. Simply put, if you're interested in building an amazing place to skate…and have fun…let us know'

We are looking for an experienced Senior Lighting Artist to join our Skate team. This is an opportunity to join us in the early stages of development on a new entry in the Skate franchise. You will report to Skate's Lighting Director and work in collaboration with the Art Directors, Engineers and Content Creators working on the technology to light an open-world game.

Responsibilities
• You will collaborate directly with the Lighting Director and World Art Lead to create visual quality and narrative standards and contribute to production processes and scheduling.
• You will collaborate directly with Designers, Technical Artists and Engineers to establish tools, workflows, technical standards and achieve project design requirements for lighting.
• You will create style guides, in-engine prototypes, documentation and presentations for emergent lighting systems and features.
• You will create content for high-level presentations and marketing materials.
• You will assume ownership of select lighting systems and features. Will include driving aligned development with other domains, scalable solutions for diverse technical requirements across platforms, continued maintenance and evolution of systems and knowledge-transfer to the lighting team and domain leads.
• You will work with the Lighting Director to establish Release and Sprint goals for the lighting team.
• You will work with the Lighting Director to bring daily lighting reviews and participate in reviews with the project Art Director and other content groups.
• You will stay current with and exhibit technical understanding of state-of-the-industry and best-of-class game lighting, tools, techniques and workflows and shares findings with the lighting team.
• You will suggest selection of software and hardware solutions for the lighting team to use in their workflows.

Experience
• You will have 7+ Years experience on Video Game production teams.
• Aesthetic and technical lighting skills.
• Experience lighting in a game engine (Unreal, Snowdrop, Unity) with Physically Based Rendering pipelines.
• Experience presenting pre-production materials (style guides, concepts, mood boards), lighting prototypes and tools and workflow documentation.
• Experience identifying new technology for production and defining efficient workflows/pipelines.
• Experience creating lighting content from pre-production through final in an intermediate to senior role on multiple shipped console/PC titles.
• Experience shipping titles on at least 2-3 generations of consoles and platform targets (e.g. Gen 3, 4, 5, Switch, mobile, etc.) and experience creating scalable content for multiple performance targets.
• Experience creating dynamic lighting for lighting scenarios (interior, exterior all times-of-day, cinematic shots), weather conditions and aesthetic styles.
• Experience defining and creating debug and optimization processes.
• Experience with lighting foundations including visual composition, light and color theory, photographic principles and storytelling techniques.

Jobcode: Reference SBJ-r1y8b0-18-217-144-32-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.