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Full Time Job

Level Design Director

Electronic Arts

Remote / Virtual 10-20-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Level Design Director

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Level Design Director like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

Responsibilities
• Develop high-level concepts for levels, locations and objectives, within the project's creative constraints
• Bring levels through every phase of development from concept to polish
• Inspire, guide and mentor level designers on the team in the pursuit of strong, creative designs implemented to the highest quality
• Proactively communicate with stakeholders inside and outside the team, to drive understanding of project-wide issues that affect level design
• Incorporate feedback from research, playtest data, and community feedback to develop a great player experience
• Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to both process and project
• Be accountable for the project quality targets as well as the results achieved

Qualifications
• Shipped at least one AAA game as a level designer, or at least 2 years experience in level design for live service
• 2+ years of experience in a design role with leadership responsibility
• Experience designing and building levels for multiplayer games
• Level editor experience (for 3D engines such as Frostbite, Source, Unreal)
• Strong documentation and visualization skills
• Passion for playing and making games, with a deep understanding of what makes them fun

Valuable Additional Skills
• Comfortable with technical implementation like visual scripting or programming
• Experience using 3D modeling software such as Maya or Blender
• Multiplayer FPS level design experience is ideal

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

Jobcode: Reference SBJ-d5pe20-18-188-61-223-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.