Job Description
We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead
As a Handling Designer you will work with the Lead Designer, Physics/Handling Engineers, the world team, the vehicle art team, and the vehicle audio and VFX team's, a Handling Designer takes part in a structured, iterative design process and has a hands-on role in creating the user experience for a large and varied range of vehicles.
The handling designer has experience navigating between authenticity and fun that makes every ride an outstanding experience.
What We're Looking For:
• You will have a structured approach to designing a fun user experience
• You can prototype handling set-ups for testing, then use player feedback to refine and perfect the experience.
• Experience developing AAA console or PC open-world titles
• Qualification in Physics or Engineering or experience in designing or engineering physical vehicle handling models (Not essential)
• Enthusiasm for and practical knowledge of vehicles
• A love of games.
Jobcode: Reference SBJ-re1oj1-44-210-78-150-42 in your application.