Full Time Job

Associate Reverse Engineer - Security Team

Electronic Arts

Stockholm, Sweden 04-05-2021
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  • Paid
  • Full Time
Job Description
EA Security

The EA Security team protects EA by reducing our exposure to security risks by raising awareness and providing a measured, proportionate set of security and risk management controls, services and solutions. This department also ensures that EA is meeting required security standards as defined by a variety of different regulatory bodies.

Do you dream in assembly language? Do you spend more time in a debugger than you do in nature? Do you know the difference between an aimbot and a triggerbot? And do you think that all players have the right to a fair and fun gaming experience? If so, this is the job for you!

The Associate Reverse Engineer is a member of EA Security's Secure Platform Engineering & Anti-Cheat Response (SPEAR) team.

As an Associate Reverse Engineer, your primary job will be to analyze cheats developed against EA's games and to make it harder for cheat developers to create new cheats. Your work will help ensure fair and fun gaming experiences for EA's customers across all of EA's games.

In addition to analyzing existing cheats, you'll get your hands on new EA games prior to release so that you can work with developers to make it harder for players to cheat in their games. This means you will perform anti-cheat assessments that will cover everything from client-side tampering (external/internal), to network-based cheating, to source code review of thick clients in order to gauge resilience against cheat/hack tools.

Lastly, you'll need to determine the business risk posed by the gameplay integrity issues you discover and be able to communicate your findings across teams to both technical and non-technical audiences.

The ideal candidate has a deep understanding of reverse engineering principals and a passion to learn new technologies, challenge assumptions, and find new ways to solve problems. Main focuses for this role:
• Reverse engineer unobfuscated user-mode cheats developed for PC, mobile, and consoles
• Document and report on the functionality of the cheats you've analyzed
• Solve well-defined technical problems in the cheating space
• Use architecture and design documentation to create anti-cheat assessment scoping documents and define cheating test-cases for upcoming anti-cheat assessments
• Perform anti-cheat assessments of pre-release products, with minimal guidance
• Consult with and advise EA game teams on how to mitigate specific cheats
• Identify cheat variants that defeat previous mitigations, and suggest solutions
• Articulate technical issues clearly to technical and non-technical partners
• Identify needs and drive the development of your reverse engineering skills and knowledge Required skills and experience:
• Knowledge of operating system fundamentals (processes, threads, virtual memory, etc.)
• Ability to read and understand x86/x64 assembly language
• Experience with debuggers such as WinDbg, x64dbg, OllyDbg, or gdb
• Experience with disassemblers such as Ghidra, IDA Pro, Binary Ninja, or radare2
• Ability to engage and articulate reverse engineering issues and cheating issues to technical and non-technical audiences
• Ability to identify knowledge gaps and seek the right sources to close those gaps
• Ability to safely handle potentially malicious software
• Ability to pick up new technical skills quickly
• Excellent verbal and written English skills, interpersonal skills, and professionalism Additional desired skills and experience:
• Bachelor's degree or Master's Degree in Computer Science or Information Security
• Information Security certifications such as CEH, CISSP, GSEC, OSCP, OSCE, Security+
• Experience building tools that automate cheat-related tasks
• Hands-on experience with reverse engineering or anti-cheat/anti-malware development
Location
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Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.