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Full Time Job

Machine Learning Engineer

Criterion

Remote / Virtual 11-06-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
We're Criterion, and we love making games!

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II and Firestorm for Battlefield V, as well as the upcoming Battlefield 2042 and the next Need For Speed.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past five years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK. Let's talk about how you could be a part of it.

You will report to the Technical Director.

What an Animation Engineer does at Criterion:
• You will design and develop new content creation tools, workflow tools and general productivity tools
• You will support Designers using tools and workflows with debugging tools, documentation and usability
• You will work with designers & animators to understand requirements and plan out functional requirements
• You will design, architect and document technical designs for Animation systems
• You will prototype new mechanics to prove designs and iterate on mechanics
• You will work with the Frostbite Engine and Frostbite Team to develop shareable code and interface correctly with the engine
• You will identify bottlenecks and performance issues involving CPU time and bandwidth and improve them
• You will provide solutions that consider multi-threading, hardware requirements, skeleton optimizations

An Animation Engineer also needs:
• Experience with Animation features such as skeletons, rigs, animation compression, blending, ragdolls, IK, procedural animation solutions, motion fields, character physics, secondary motion
• Experience with Data-driven State Machines
• Experience with Animator tools to control blending, controller trees, and transitions
• Passion for Animation technologies
• Proficiency with C++
• Multi-threaded programming and debugging experience
• Experience with Agile development philosophies
• Experience with Unit testing frameworks a bonus
• Respond to Code Review feedback and provide quality Code Review feedback
• Knowledge of source code management

• More about our studio: http://criteriongames.com
• More about our location: http://careers.ea.com/our-locations/guildford

Take your career to the next level – apply today!

Jobcode: Reference SBJ-rej9x5-18-116-42-208-42 in your application.

Company Profile
Criterion

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.