Job Description
We are seeking a RealTime Facial Technical Animator to join our 3rd Digital animated series.
Start date: Beginning of February 2022.
Type: This position is fully remote.
Requirements:
Role & Responsibilities
• Help develop Faceware realtime facial workflows
• Assist in onset Facial Capture - Faceware to Unreal Engine
• Work with Animation, Rigging and Stage teams to Drive facial capture processes through pre-production, production and post-production
• Convert video facial motion to facial rigs through retargeting software
• Run shots through the animation process to clean data and integrate into animation pipeline
• Ensure the animations are clean and rigging and morph targets are ready to be integrated into the Unreal Engine pipeline
• Work with rigging team to adapt updates into the workflow
• Solve problems creatively
• Participate in dailies, rounds and team reviews
• Maintain a positive attitude throughout the production schedule
Qualifications
• Degree or Diploma in Visual and Media Artistry and/or relevant industry experience
• 3+ years' experience in Unreal development and pipeline/workflows in VFX, gaming and/or AI/AR/VR industry specializing in Facial Animation and Motion Capture
• Professional experience animating life-like facial expressions, eye movements, micro expressions, and lip synching on 3D character models
• Experience for real-time environment is required
• Extensive experience capturing motion capture data from programs
• Ability to communicate ideas clearly and concisely
• Solid work ethic and positive attitude
• Strong collaborative mindset
• Desire to innovate towards efficient process
• Efficient and detail oriented
• Strong problem-solving skills
Jobcode: Reference SBJ-r0703m-3-142-250-114-42 in your application.