Full Time Job
Principal Technical Artist
Activision
- Paid
- Full Time
Job Description
We're the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games.As we head into decade II of development, we're passionate about constantly evolving, innovating and doing things differently – which are some of the most exciting aspects of game development. With outstanding audio, design, engineering and art teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last.
Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it's like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4. We'd like to speak with you!
Your Mission
You will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. You will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques and working with the latest technologies to create extraordinary games.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Establish consistent and optimal best practices
• Consistently push content creation to maximum potential
• Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity
• Collaborate with other Technical Artists to improve studio tools and pipelines.
• Proactively identify problems, propose solutions and seek out buy-in from the team regarding implementation strategy
Player Profile
Minimum Requirements:
• Adept with one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine).
• Artistic eye with understanding of the creation & integration of 3D art
• Sophisticated understanding of modern DCC tools
• Shipped at least 2 AAA titles from start to finish on multiple platforms (e.g. PS4, Xbox-One.)
• Excellent communication skills, especially with regards to illustrating technical processes.
• Proficiency with Python, HLSL,GLSL
Extra Points:
• C++ experience or Computer Science degree
• Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.)
• Blueprint or asset scripting abilities.
• Has trained or mentored others.
Sledgehammer Games is an Equal Opportunity Employer. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
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Jobcode: Reference SBJ-rj9qp0-3-235-120-15-42 in your application.
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Activision
Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.