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Full Time Job

Cinematic / Camera Designer

Activision

Albany, NY 11-27-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

VV's In-Game Cinematics team is growing, and we are seeking a talented Cinematic Designer!

As a Cinematic Designer, you are responsible for the setup, implementation, and maintenance of real-time cutscenes using Blizzard's proprietary engines. You will work together with individuals across various teams to troubleshoot issues and maintain a high-quality standard across all cutscenes. The ideal candidate has a strong sense of how gameplay and cinematics work together to tell a cohesive story, a basic understanding of gameplay pacing and mechanics, and broad technical skills that compliment an artistic eye.

COVID-19 Hiring Update: We've temporarily transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Responsibilities
• Setup real-time cutscenes across multiple IPs using Blizzard's tools
• Communicate with Designers and Leads to improve readability of visual storytelling and establish continuity of the story with gameplay
• Assist with technical implementation of cutscenes and real-time cinematic content
• Work collaboratively, receive feedback, and constructively critique peers
• Act as liaison between writers, artists, animators, and game designers
• Complete high-quality tasks in a timely manner
• Follow and maintain pipelines and technical requirements
• Validate cinematics to ensure the integrations did not cause conflicts with the rest of the game
• Share knowledge and collaborate with technical Leads to improve the quality of tools

Requirements
• Minimum 3 years of relevant game design experience
• Strong, technical understanding of game engine pipelines, technologies, limitations, editing tool conventions, scripting, troubleshooting, and debugging game content types
• Experience with cinematic language, camera composition, pacing, tone, and narrative structure
• Ability to quickly learn and adapt to proprietary tools
• Excellent interpersonal and communication skills
• Willingness to give and receive feedback
• Proactive problem solver that can share knowledge and new techniques with the rest of the team

Pluses
• Experience with 3D software (Maya, Motionbuilder, 3DSMax, etc.)
• Working knowledge of scripting languages (Python, Lua, etc.)
• Familiarity with video editing tools (Adobe Premiere, Unreal Sequencer, etc.)
• A passion for Blizzard games

Application Materials
• Resume
• Cover Letter
• Demo Reel / Portfolio showing examples of cinematics built using a game engine tool

Job Status: Fulltime/Staff

Jobcode: Reference SBJ-r1ovn0-3-138-138-144-42 in your application.

Company Profile
Activision

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.