Internship
Intern - Modeling Tools Programmer - Unreal Engine
Epic Games
- Paid
- Internship
- Entry (0-2 years) Experience
Job Description
Epic Games Unreal Engine Modeling Tools team is looking for a smart, creative Tools Programmer Intern to join them for 2022. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!
This team is responsible for enhancing and maintaining mesh editing tools within Unreal Engine 5, with a focus on ease-of-use and scalability to meshes with millions of polygons. You will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.
Responsibilities:
• Working closely with the Modeling Tools team members to create and implement new features
• Investigating and fixing bugs to improve the overall editor experience
• Working with artists and designers on building content creation tools
• Improving existing game and editor features
Qualifications:
• Strong C++ knowledge
• Background in math and experience with computational geometry
• Solid communication skills and strong work ethic
• Game engine fundamentals, UE4 experience a plus
• We would like to see samples of your technical work online (Github, personal site, etc.)
This is a remote, paid internship for 2022 with a flexible start date. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.
Jobcode: Reference SBJ-gkweb8-54-198-146-13-42 in your application.
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Epic Games
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.